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Sippets about Vertigo
Snippet 19980601.0100 from ver020.zip 926 KB 12.01.98 14:51
The author says:
Introduction
I have wanted to write my own flight simulator since I got my first computer, a VIC-20 back in 1982, or so. The commercially available flight simulators often offered great game-play, but had frustratingly crude flight models. In the winter 1993/94, I enjoyed Eyal Lebedinsky's public domain simulator, "FLY8". It convinced me that it was possible to write a fairly realistic and fast simulator, running on a IBM-compatible PC, as a hobby project. In the summer of 1994, I bought my first PC, and started writing Vertigo in the autumn. It was my first piece of C-code longer than ten lines. Mean while, the quality of simulators for the PC has risen considerably, and some have quite nice flight models. Still, programming on your own is worthwhile, as a means to understanding the physics of flight and plainly having fun.
Description
In short:
Vertigo is a flight simulator with emphasis on realism of the flight model. Several types of aircraft are selectable. Scenario is a mountain-landscape with an airfield, surrounded by a sea on which an aircraft carrier sails. Day or night illumination can be selected.
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